Vampire
Vampires are divided into combat and mage class, each having
their unique benefits and drawbacks.
Vampires gain 70% exp of a kill from blood drain before their first promotion at level
150
Combat Class
- High endurance (amplified in Werewolf Form)
- Easy playstyle in PvE
- Fast monster kill speed during all game stages
- Very high single target damage late game
Mage Class
- Low endurance
- Slightly more difficult to gear
- Weaker early game, scales into a monster late game
- Incredible utility (Paralyze, Wing, Wide Darkness, Curses, Poisons, etc...)
Information
Attribute | Effect | |
STR | Increase of HP, Damage, Protection | Reduce cooldown of Set Afire |
DEX | Increase of ToHit (1:1), Defense (2:1) | Reduce cooldown of skills |
INT | Increase of Magic Damage, Magic Penetration | Increase skill duration |
- How much DEX do I need for no cooldown Rapid Glide? 240
- After how much STR do I lose 'Dark Revenge'? 480
- How am I supposed to survive Asylion Dungeon? Kite small packs around with Rapid Glide and hit from a distance until you grow in power. TIP: Start off by going during daytime when the monsters are weaker.
No CD Double Set Afire
- Subtract 60 STR or 100 DEX for non-double version.
STR | DEX |
600 | 300 |
540 | 400 |
480 | 500 |
420 | 600 |
360 | 700 |
300 | 800 |
240 | 900 |
180 | 1000 |
120 | 1100 |
60 | 1200 |